![]() The justification of that cost from Stadia chief Phil Harrison rang hollow from the off, ensuring its fate was sealed before it ever hit the market and making yesterday's news of it folding - seeing it join Google's ever-growing pile of abandoned projects - inevitable.Īnd yet, despite this, streaming still feels like an inevitable part of gaming's future - but if Google, with all its might and millions, can't make a streaming service take off then who exactly can? Perhaps part of the problem was Google expecting everyone to make the switch to an all-new ecosystem, when shifts in gaming habits are never quite so stark. Charging full-price for games was, to put it politely, bizarre, and Stadia's big issue was putting ownership prices on something that never really felt like ownership (something that'll be sadly underlined when the plug's pulled next January, with the likes of exclusive titles such as Pixeljunk Raiders, Gylt and Outcasters seemingly to be lost forever). The trouble was, Stadia was doomed well before then, thanks to a business model that ensured it arrived dead in the water.
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