This is great for hardcore strategy fans who want to tear into a really meaty campaign, but not so much for those who prefer to play their games in short spurts. Also, Jelly Defense shares Zen Wars’initial habit of making levels stretch ten to twenty minutes once the campaign gets rolling. This isn’t a strategy-breaking problem thanks to its rarity, but it does become a noticeable nuisance on occasion. That said, a few tower emplacement spots have ended up too near the screen edges on the iPhone and iPod Touch, making them nigh inaccessible as the player’s finger slides off the screen before reaching them. ![]() Jelly Defense’s interface, consisting of drag-and-drop for unit placement and holding on units to upgrade or cannibalize them, feels wonderfully slick. The number of unit types at the player’s disposal is constricted to three for a good portion of the game, but sticking with it definitely rewards in breadth of content. The giant dropship enemies the player sees only passively at first begin stepping onto the field, effectively acting as bosses minigames pop up between levels to break up the action a bit and new tower types can be researched and synthesized in the midst of battle later on. Just when the player thinks he or she has seen everything Jelly Defense has to offer, some new element pops up to make things more interesting. Luckily the player can pump almost as much value out of a tower as he or she has pumped in. A stiff resource management dilemma is likewise on tap: money earned from enemies is weighted toward the beginning of each level, making recycling all the more important as battles wear on. Environments are well constructed to test the player’s logic on how efficient each emplacement is liable to be. Jelly Defense serves up a hard-hitting and satisfying challenge, forcing the player to constantly assess, re-assess, and rearrange the defense strategy on-the-fly. Enemy “dropships” waltz into the mouth of each level’s path to spawn hordes of specialized invaders, and these giant dropships are constantly taking turns in an attempt to throw the player off balance - what if a wave of tough red minions is followed by a wave of speedy blue invaders? If the player had a network full of red towers ready to tear up the first onslaught, he or she has to quickly cannibalize those and set up blue towers to fend off the following wave. What stands out most to me in Jelly Wars is the fact that tower de-construction becomes just as important in the player’s strategy as setting them up in the first place. As enemies fall to a tower’s specialized onslaught, they produce little gold balls the player can spend on building more towers, or upgrading the range and firepower of current emplacements. ![]() Genre fans should be well familiar with the basics presented in Jelly Defense’s thorough live tutorial: enemies march along a winding path, susceptible only to certain towers the player can drag and drop onto the curbsides. It’s got an utterly weird and whimsical alien aesthetic, but the player takes this all in stride as fantastic game design and depth yank him or her straight into its world. These spineless marauders may think making off with the gems will be a cakewalk, but they’ve got another thing coming - the jellies are well schooled in Tower Defense tactics, and with the player’s help they’re about to launch a potent Jelly Defense ( Out Now, $0.99 Release Sale)!Ī great way to approach Jelly Defense is to think of it as the Contre Jour of Tower Defense titles. Anyway, the jellies are in a bind because they can’t actually get up and walk this is bad, because a swift-moving species has invaded the Diploglobe, hoping to harvest the jellies’ precious emeralds. They don’t inhabit a planet per se, but rather a living “Diploglobe” - so named, possibly, because it looks like a bloated one-eyed Diplodocus with headphones eternally slapped over its ears. ![]() Somewhere, deep in the cosmos, live intelligent jelly creatures.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |