![]() The Rat Warlord is a small part but vital part of your master plan, lulling opponents into a false sense of security before revealing his bite! With a unique perk that increases damage from Tribesmen units, The Rat is an ideal warlord to acquire early and catch enemies off guard. Face new challenges as Sun Tzu’s story progresses with new maps, gameplay and the addition of two brand new warlords. Players can expect to relive several years from Sun Tzu's legendary exploits, conquering new tactical scenarios and strongholds in the process. ![]() These six new DLC missions feature fresh challenges and historical conflicts, with states vying for dominance in a vicious cycle of rivalries, wars, alliances and betrayals. With six extra missions, two new warlords, added challenge and achievements, players will become the master strategist across a new narrative campaign set in 6th Century BC China. Although the classic look harkens back to some of the genre's original hits, the more complex economic systems add an extra level of strategy, and the new warlords system promises a fun way to further customize your preferred approach to a given mission.Beginning in the ashes of the Western Zhou dynasty and culminating in the Battle of Boju, The Art of War Campaign is designed for series veterans and skilled warlords alike. It offers a tantalizing look at what will be expected of players in some of the more challenging campaign missions in the full release.Īt the end of the day, the bite-sized taste at the game has me excited for a full serving. While a brute-force approach was enough to carry me through the demo, playing again with a deeper understanding of the game's intricate and interlocking systems shows the game's true strength. (It also gives a great look at the game in action.) In particular, this video from the studio shows a successful approach to the mission, then returns a second time to give a more detailed look at the various systems and how to use them effectively.Īs a newbie, it allowed me to go back and approach the mission again from a more tactical angle. The good news is there are some helpful aides online that new players can check out. After finding that to be effective but a bit unsatisfying, I went in search of some elaboration on a more effective way to play. ![]() I ultimately got my first win by spawning a bunch of soldiers to defend the river I held, building my full allotment of diplomacy options and then relying on the powerful siege troops my warlords could provide me to break down the enemy's walls. Without a clear in-game explanation of the various developmental trees and economic systems, it was confusing as a rookie to figure out what was expected of me. While there is a brief explainer given on the new warlords system, I was otherwise thrown in to figure things out on my own. There's not holding a player's hand and then there's Stronghold: Warlords. While players familiar with the general feel of Stronghold games may be comfortable right away, as somebody new to the series, I struggled at first. While the demo I played is a short mission and can be completed inside of 10 to 15 minutes relatively easily, it does provide a promising look at how the new warlords system will work, and that it should appeal to the series' existing fans. These diplomacy points generate at a steady pace, with diplomatic buildings helping to increase the rate of diplomacy point production. The two neutral sides come at an affordable cost, however, the subjugated faction in the north costs you triple if you want to take the peaceful route. You can also use those same diplomacy points to win over warlords without bloodshed. Each warlord also provides a consistent bonus you don't need to pay for, such as free rocket launchers to break down enemy walls. Once you have gained their loyalty, you begin to spend Diplomacy points to gain favor that ranges from the delivery of supplies to commissioning army forces. ![]() Send your forces in and coerce the neutral warlord to bend the knee. You can subjugate the game's three neutral factions (one of which begins under your opponent's control) in one of two ways. These neutral commanders are a big change, however, the interface is relatively intuitive. The primary new addition is that of warlords. Stronghold: Warlords Hands-On Impressions: A Compelling Tease The brief experience provides plenty of reason for optimism, even if it was a bit confusing as a new player.Īlthough there are some new systems in place, much of the game's changes exist in the form of reskinning elements from the series to fit in with the change in setting from Europe to Asia. Though we weren't able to try the game out at PAX East 2020, I was able to go hands-on with a playable demo of the game a few weeks fter the event.
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